Thursday, August 9, 2012

Leading the Packaging Design Intensive Course


One of our partners, Dan Mikkin, was invited by Vasili Andreyev to lead an intensive packaging design course at the summer session of the British Higher School of Art & Design.

The course was very intensive indeed – in two days (!) students had to produce believable mock-ups of a 3-member packaging range. The brief was based on a real case Brand Manual is working on right now for the Russian market – so we can't reveal too much detail of the product so far (In due time, we'll come back to that). But for students that meant working on something live and real, which gave the whole exercise a totally different feel.

Dan met the course with low expectations - and was blown away by extremely high level of both creativity as well as executional skills. The 18-strong course was given an introduction of our approach to packaging and identity as such, then briefed - both orally as well as by written text. Divided into 4 groups, they had to work as teams, delegating tasks and optimising the workload. By the end of day one they already had all produced plausible draft concepts, day two showed impressive presentations with half a dozen shiny mock-ups. All of them were tested on a virtual shop shelf in Moscow against competition - and at least three of them, with minor tweaks, could have been shipped to retail right away. Beware of the young Russain designers!

One of the tasks students were faced with was a Nordic feel of the product - although meant for the Russian market, it had to have a foreign feel (that can be a selling argument for local consumers). Amazingly, students created more Scandinavian packages than Scandinavians do. Just being inspired by Nordic nature, lifestyle and design, not copying anything in particular. Strong, original stuff!

If you read Russian, here's a more comprehensive review of the whole session in the leading Russian packaging design webizine What the Pack?

Monday, July 30, 2012

Orienteerumine ja teenäitamine

Oleme oma meeskonnaga juba paar aastat osalenud xDreami nimelisel seiklusspordi võistlusel, kus kolmeliikmeline meeskond peab piiratud informatsiooniga kaardi ja legendi alusel läbima suuri vahemaid kõikvõimalikel maastikutüüpidel, kasutades liikumiseks lisaks jooksmisele jalgratast, rulluiskusid, kanuud, ronimisköisi, lestasid, tõukeratast jmt vahendeid. Orienteerumisega pole meist keegi varasemalt kokku puutunud, mistõttu on meie jaoks alati jäänud suurimaks väljakutseks aru saada meile antud juhistest ja neid korraldajate poolt ettnähtud viisil tõlgendada.

Viimasel Raplamaa võistlusel sattusimegi hunt-kits-kapsapea tüüpi olukorda, kus korraldaja suunas meid kanuuetappi vahele jätma ning jätkama punktis C, kuhu kohale jõudes aga selgus, et sealt omakorda jätkamiseks vajalikud rulluisud on punktis B, mis jäi hoopis teise suunda ja kust meid äsja lahkesti mööda juhatati. Uiskudele järgiminek olnuks meeletu ring ja ajakulu, ilma nendeta jätkamine aga reeglite rikkumine. Korraldaja oli soovinud enda poolt kanuuetapi vahelejätjatele kõige paremat, ent oli jätnud jätkamise võimalikud stsenaariumid lihtsalt läbi mängimata. Kuna tegemist on seiklusega, siis ei hakanud me lamenti lööma, ent jätkamine muutus mõttetuks ja me veeresime rahulikult finišisse.

Kui palju sellist tõlgendamisruumi ja stsenaariumite läbimängimist me kohtame aga oma igapäevaelus? Tallinna liikluskorralduse kurbmäng on ehk viimase aja säravaim näide sellest, kuidas lünklike reeglitega mängu ei saa kaasa mängida. Poolik vastus ei anna vastust, pool lahendust ei ole lahendus. Erinevalt orienteerumismängust ei ole inimesed andud oma nõusolekut osaleda eksperimendis, kus harjumuspärane olukord on kaotatud, uus veel ei tööta ning iga päev toob uusi ajutisi reegleid.

Head süsteemiloojad, palun kaasake inimesi, kes oskavad süsteeme näha kasutajakeskselt – uues olukorras peavad kehtima vanad reeglid, minu olemasolev kogemus peab olema kasutatav ka muutunud kontekstis. Ma pean mulle antud juhistest aru saama, ma pean oskama iseseisvalt üles leidma tualeti, tee sadamasse, voolupistiku, ankeedi vajalikud andmed. Kui sa paned prügikasti kraanikausi alla ja lüliti ukse kõrvale, leiavad inimesed selle üles. Ja kui sul on parem idee, siis sa pead inimesed selle juurde juhendama. Klassikaline näide astmelisest üleminekust on kella sihverplaat, kus iga aste säilitas sarnasuse eelnevaga – nii ei tekita ilma numbriteta kell enam segadust, kuna meid on õpetatud vaatama kella ka ilma numbrinäiduta.

Tagasi metsa, orienteeruma. Taban endas alati jõuetut viha korraldajate vastu, kes on koostanud segase juhendi või loonud võimaluse, kus olen juhistest valesti aru saanud ning seetõttu jooksnud asjatult 10 kilomeetrit vales suunas. Seiklusspordi olukorras olen tegelikult mina see, kes tegi vea ning ei suutnud välja peilida korraldaja salakavalust asjatuid haake sisaldava ja eksitava kaardi koostamisel. Ent kõikide teiste inimeste, asutuste ja teenusepakkujate vastu, kes koostavad segaseid juhiseid ning mänge, mida pole võimalik kaasa mängida, peaks olema seda sallimatust kordades rohkem.

Me kõik oleme end tabanud "haake" tegemas, sest õige tee leidmine oli võimatuks tehtud. Kellel on häid juhtumeid elust enesest, on teretulnud neid Brand Manualiga jagama, et saaksime neid kasutada näidetena koolitustel ja sarnaseid olukordi edaspidi lihtsalt paremini vältida.

Friday, March 23, 2012

Do you want to be part of the Korean success story?


We do! That was the motivation behind Brand Manual joining 13 Estonian product, service and communication design experts on a journey to meet South Korean companies, design agencies and institutions. Why? Multinational Korean corporations like Samsung, LG and Hyundai have become global players, proving that design education and practice pays off in the longer run. Our idea was to give a similar advantage to small and medium size Korean companies, which have great products on Asian markets, by offering our services and skills for entering the European market.

Europe, where is that? If you look carefully at the map (see photo above) hanging on the wall of KOTRA, the Korean Trade-Investment Agency, Europe is a periphery, with its fragmented and culturally diverse markets.

Nonetheless there are unprecedented similarities that give Estonians a great competitive advantage for working with Korean companies. We are both small, surrounded by big and historically agressive neighbours; we are agile, managing to build up our economies and societies from scratch over a very short period of time; we are progressive, sharing high mobile penetration and high-speed internet access availability and online services. Although culturally very different, we think alike and work alike, making the +7 hour time difference hard to notice.

Within a week Brand Manual had seminars in the largest cities of Seoul and Busan, established good contacts with local design institutions - KIDP and DCB - and enjoyed meetings with a number of design and branding agencies. We also visited the facilities of the world's leading consumer electronics producer LG and met over 20 progressive Korean companies that have an interest in our Nordic design approach, our skills and know-how of the European markets.

Thank you – our new friends and partners in Korea; thank you – Estonian design agencies and experts for the joint effort; thank you – Estonian Design Centre and Service Industry Association for organizing this spectacular new-business event. Hopefully really soon we will be able to blog about or first Korean projects and the opening of our Asian branch office. Why not?

Please visit www.korea.ee for more detailed information on the event, the participants, the background, presentations and case studies presented to the Korean design industry and companies.

Thursday, March 22, 2012

Identifying cartographers


ReachU, a cartographer with global reach, operates in Estonia and the Baltic as Regio. They are extremely keen on quality, but still get complaints about faulty maps every now and then. The reason - Regio is almost synonymous with maps around here and mistakes in other producers' editions are attributed to our client.

That called for a strong and consistent identity, applied both to printed and digital maps. Our role is also coaching the client's design team and monitoring their production.

Another big challenge was helping them to sell maps online. We mapped out a smooth purchasing track and designed an uncluttered user interface for a web shop, with simple choices leading promptly to a sale.

Monday, March 12, 2012

Startup's. Up close and personal.

What is it about startups that gets everybody so excited? Yes, the Lean Startup movement and fast prototyping is what makes it relevant for anyone involved with design and product development, but the whole business of incubators, investor relations and pitching seemed like something to ignore.

To have an opinion, Markko, one of our partners, tried it out. It started with signing up for DDVE, an master's program for design and development of virtual environments. After a successful Garage 48 hack-a-thon, the newly formed Qminder startup team went after Seedcamp investment, participated in the Startup Sauna accelerator, pitched for AppCircus and spent weeks and months working with a smartphone application that will in the future, hopefully, eliminate waiting in line.
Screenshot from Seecamp US Trip feed

Off we go...
Seedcamp, an early stage mentoring and investment program, hosts a yearly US Tour. During this tour Qminder, among other Seedcamp funded companies, had a unique opportunity to meet the whole tech industry by visiting investors, companies, universities and other stakeholders from both the East and West coast. Being on the road for almost a month, it is probably the fastest way to learn, grow and make lasting friendships.

New York - Boston - Barcelona
The Seedcamp US Trip 2012 continues until March 13th, so there is a lot of upcoming activity in the Seedcamp US Trip Tumblr feed. I was able to join for the East coast program and then fly back to Barcelona to present Qminder at the Mobile Premier Awards, where we managed to be one of 20 startups making our case on stage. During one week in New York and Boston we had two full day mentoring sessions, visited companies like Google, AOL, Microsoft and had meetings with successful startups like Etsy, Tumblr, Erply, Zemanta and inspirational investors like Union Square Ventures and Highland Capital Partners. We also managed to visit the MIT Media Lab, Cambridge Innovation Centre, listened to presentations by Michael Geer, Boucoup and met people at the British Consulate in Boston, Dogpatch Labs, 500 Startups. All this interspersed with dozens of other small meetings along the way.

My sincere gratitude belongs to Philipp, Carlos, Kirsten and Reshma, the amazing Seedcamp team, that made everything possible. Thanks also to all the wonderful people in the twenty Seedcamp companies that were forced to work their asses off, and take everything out of each day on that trip. I woke up 4 a.m. each day (I had a 7-hour jet lag, but it's still early) to practice my pitch, do background studies, plan the routes and do the tasks that I had no time to complete on previous day(s).
Visiting Etsy

So, what is a startup?
A startup is (mostly) a company that provides virtual goods and services without a proven business case. The startup has a technological innovation or just an execution of an idea. This is launched, and if it attracts customers, may during the maturation process, completely change the main features, the business model, the name or even the original customer base. Compared with "business as usual", the only valid measurement of a startup's success is "validated learning about customers".

"Tell me about yourself"
Most startup entrepreneurs go through the painstaking process of pitching: presenting the project in a short period of time. A good pitch consists of "validated arguments to attract attention". This is also putting many (including myself) ouf of our normal context, where we are able to choose our words based on the previous conversation. Without any introduction, I had only one minute to tell my story. What to say? What is important? Actually, not as much as we think.

Boiling your business down to one sentence and feeling good about it is actually all you can do for your business. This, by definition, is an almost impossible task for an introvert Estonian, like me, with a strong tendency for perfectionism. Europeans share a reluctance to say what they are good at, which makes helping them really difficult.

Why VC?
The next difficult concept to grasp is the notion of investing into tech startups. The sums involved are huge and nobody in the tech community cares to explain, what makes startups and venture capitalists such a great couple. Borrowing from Allan Martinson's great presentation, it seems that "Raising venture capital is the art of younger men seducing older men". Business as usual mostly does not include huge investments for a start unless you are in real estate or infrastructure. Seeing the effort that goes into making one simple application I now fully understand the need for investment before you actually have built anything. If you compare virtual goods with physical goods, they have no size nor shape constraints, no mass nor inertia. The only limitation is entropy: you have to overcome indifference.

Snapshot from Premiere Mobile Awards 2012, Barcelona

Adapt or die?
There are many industries going through difficult times today. They are being replaced with better, faster and cheaper alternatives. What has changed is the value of planning and the value of a having production unit. As Andy Weissman from USV nicely put, "data takes you away from whiteboard". The cycle between having an idea and testing it out has become an instant process. When developing a new product, the forecasting is being replaced with rapid prototyping, testing ideas not in the form of "what would people like to use in the future" but "would you buy this thing today?". Knowing the reaction is a far more powerful development tool than any valid assumption. We learn best by doing and the lesson that startups are teaching established companies is that a clear goal, energy and ability to adapt beats any business plan.

The good news is that serving human needs is the only economic driver we have, and that will never change. What has to change is how much time and effort we are willing to spend on building things in order to learn what (other) people really want. And for these lessons, putting your money on a startup is the best you can do.

Tuesday, November 22, 2011

Complexity creates more complexity


Companies often end up creating their own nightmare. At fault is the lack of a clearly defined company ambition and idea: what the business is all about. Instead, management starts managing (costs), often to the detriment of a successful future product. Optimization creates its own complexity, which is subsequently managed by repackaging identical products to different target groups.

To make difficult things easier to understand, a whole new language is invented to make the unexciting facts seem more exciting (or difficult to understand). Because everything needs to be communicated to different sets of people differently, this creates cost. Cost is what optimization was supposed to reduce, so this must be justified by further layers of complexity and managed by scaling the service of product to ever greater markets and target groups.

Obviously working over a large territory or catering to many different target groups can be considered a means of managing risk, which should guarantee sustained profits in a volatile market. However, working over a large territory with tons of distinct customers creates complexity, which is often managed by segmenting the target group and repackaging identical products to these various, different target groups. To make them seem more different, and to be understandable at the same time, a language must be developed to make unexciting facts more enticing. All of this must be communicated...

...you get the picture.

To reduce costs, increase value to the company and to customers, a simple and clearly understandable consumer benefit is infinitely more effective. Both the company and its customers understand what the product / service is good for. To communicate it costs pennies instead of dollars and complexity is eliminated. Managing all of this is easy, because everyone knows what the goal is.

Seems logical, but research clearly shows, that while 80% of managers think that their service offering is unique, only 8% of their customers would agree.

Friday, September 23, 2011

Opening speech of the 1st Service Design Conference in Tallinn


Photo: Olev Mihkelmaa



"Welcome everyone. It is nice to see a full house at the first Service Design conference here in Tallinn.


Today we’ll hear and see many presentations and case-studies that show the effectiveness of service design as principle and process. But before we get to those speeches I’ll try to define why we’re here in the first place. After all, for anyone with even a bit of service design experience will surely agree with me, that most of it looks like adults playing with post-it’s trying to look important. Service design is a buzz word. But what does it mean?


Let’s start with the word design. For most people this means making things look nice. To put it in context: many years ago, when we still used drip coffee makers in the office we had two of them. One looked really nice. One was used. The one that looked really nice, if you tried to pour coffee into your mug, you’d also cover the whole kitchen counter with caffeine creating the world’s first wired kitchen. So we used it only during important client meetings because clients knew how much this coffee maker cost. The other one was used to pour coffee into the cup when people wanted coffee. Consequently, good design was not functional. Functional design was not beautiful and this is how a majority of the population views design. Things that look nice but don’t really work. Design, however, is not really about aesthetics. It is a problem solving discipline that makes products and services easy to understand, usable, attractive and noticeable. But when things are working, nobody thinks that they’ve been designed. Swiss Army Knife.


Turning to the word service we like to think that service is something somebody else does for us. Be it a physical service, like bringing food to the table in restaurant, or a virtual service, delivering video-on-demand at the push of one button. In fact, I would hypothesize that service design comes from software and user experience design: we have all used bad websites and wondered aloud why it takes 25 clicks to get to the right information when other sites provide it on the front page. Interface designers learned how to fix things. Now this skill is being applied to the real world.


Either way, service is what most of us now buy and sell, because making things is handled either by machines, or companies in China. Because making things has become easy, how you deliver the things you make to your customers becomes a key point of differentiation. For example IKEA has long had instructions for assembling furniture that don’t include any text whatsoever. Apple makes the iPod, but it is a challenge to find people who’ve actually read the instructions for using it. Each push of the button or swipe delivers the next step’s instructions without the need to refer to a complex manual. Contrast this with the incomprehensible operating menu of a Nokia phone. It is frustrating for people not to be able to understand and for years, it was people that thought they were dumb.



And this is the point where service design comes in – the realization that as people we’re not dumb, but we just hate standing in line, waiting on the phone, or trying to program a DVD player using the remote control to type text! The big problem with services is that the people providing the “service” usually can’t see what’s wrong with it, because they know how things work. But for anyone arriving in Tallinn by ferry the first time, it can be quite disconcerting to step out of the terminal and see a sign ‘centre’ that directs the pedestrian accross 5 hectares of undeveloped wasteland littered with garbage, without a single additional sign before they actually arrive in the city centre. For the person putting the sign at the ferry terminal, it was probably difficult to understand why you need a sign in the first place. The city is over there, what’s the problem?


Once many-many years ago I had to learn Soviet signs. It was back in 1994, Estonia was truly post-Soviet and I went to the local pizza joint to get something to eat for lunch. It was summer, the door was open and a chair was placed in the doorway. Being practical, Western and hungry I stepped over the chair just to be shouted at, ‘that don’t you understand that we are closed because of a broken water pipe?’ I wonder what they place in the doorway if there’s no electricity?


A case on TED illustrated the need for good signage as part of a good service with the example of the new Terminal 5 building in Heathrow. For anyone arriving for the first time it was a challenge to find the train. The first sign you saw stepping out the gate was ‘trains to central London’. This sign was, say, yellow. After walking for about 200 feet, which in a building is quite a distance, you were confronted with the sign, now purple, ‘Heathrow Express’. This all makes sense to people who know, but a first time visitor is very confused, and stressed and quite possibly even pissed off.


However, private sector endeavours at confusing consumers pale in comparison to what the public sector can achieve. Government services are very difficult for human beings to understand. The first problem is that the language used by public services is very strenuous to comprehend. Secondly, information is not organized by how people look for it, but rather by which department and subsection is responsible for administering it. Thirdly, information entered in one database is proprietary to that department and section and is not shared to the other department that also needs it and therefore instead of making the paper run around, it is the person getting the ‘service’ that does the running.


Now, admittedly, Estonia is in by far better shape than most countries in delivering easy to use government services to the public. However, it is still department by department and often mystifying why simple things have to be so difficult. Each ministry has a different web structure, completely un-intuitive web address and confusing navigation. Contrast the simplicity of Apple products, which are guided by the principle that if you know how to use one, you can use them all while government websites require users to relearn navigation every time.


Often the reasoning behind decisions is incomprehensible and there is no way to change people’s minds. A few years ago, a colleague and I had to run a branding seminar and workshop in the middle of the country, in a very nice but quite out of the way location. To get there we obviously looked on the map and asked questions of our hosts, who assured us that there were signs on the way. Oh, and by the way, this was tourist attraction, therefore how to get there was an important issue. So off we drove and once we were getting close we started to look for signs telling us that we were going the right way. There was one! After, what seemed to be too long a distance to be quite sure - did we miss the turn-off - we saw another giving us this comfortable warm glow that we weren’t going to be late and then, again, nothing for quite a while. So we came to a fork in the road and there were signs there, but nothing that helped us. So we inched out on the road ahead and then saw the sign we were looking for pointing us right. But to see the sign we had already to have gone right so it was in a fairly pointless location. Anyway, we drove on and surprisingly enough arrived in the right place at the right time and then took the opportunity to say immediately to our hosts that, ‘guys, you need more signs. It’s very easy to get lost’ to which they responded, ‘yes, we know. But the highway department said that they won’t allow more roadsigns, because there shouldn’t be more than 2-3 per destination in this area.’ Period. There was probably a rulebook that said, ‘signs is what people expect us to put out there...’


I would argue that the problem that service design solves is, that people hate not understanding. We hate not knowing why things are as they are and what will happen next. Lack of information when we want it is very frustrating and off-putting and, given the chance, we’ll turn our back on what we don’t like. In a first aid course that I took in Canada, there were many rules and procedures for saving people’s lives. But after making sure that the person will survive the main rule was, ‘treat the patient, not the disease’. That means that you have to talk to the patient, tell him what you are doing and why. As anybody with children will appreciate, having a doctor that talks to the child in a way that is understandable to the kid makes the treatment easy and quick. But when the pediatrician is full of himself, and talks medical to make everyone feel stupid as well as telling the parent to ‘hold that kid down, or I can’t do my job’ is no way of improving someone’s health. And being powerless in situations like this really pisses people off. We don’t understand what’s going on and why, and we can’t influence the situation.


Now when you’re at the doctor’s you’re probably not going to get up and leave, just because the doctor’s a bit of prick. But if it is something you are paying for, then this just won’t do. A restaurant will never see this customer again, and that car dealership with the snotty salesmen selling zeir exklusiv automarke won’t sell very many of them. But these are all individual services of the person-to-person variety.


What happens when you have to serve thousands or millions of customers and there is a need to standardize? Financial services try to segment customers and invariably end up putting everyone in the wrong box because they don’t have data on the motivation for economic behaviour – they just see the results of behaviour. Or telco’s treating almost everyone like computer illiterates instead of helping people to become literate. McDonald’s did service design 50 years before the term was coined, and is still one of the best companies in delivering a consistent brand experience. We know what to do, why and how. I mean, their business can be described as ‘pay up front, carry your own food, eat with your hands and clean up after yourself.’ Not exactly the classical restaurant experience everyone is looking for but we like it, because we understand how it works.


Signs. Predictable behaviour. Clear instructions. Understandable rules. Whether it is government providing critical services or the hairdresser that will be back in 15 minutes, we want to understand. Service design, in my opinion, is providing the means to customers and citizens of understanding how and why things are the way they are.


And this is the challenge for companies and organizations and governments. We are used to keeping things mystical, because explaining everything properly takes a lot of time and effort. Because that also means we have to simplify and this need often involves the whole company and we can’t really do that now, because companies are built in departments where inter-departmental projects are too complicated to bother with. And for some, helping people to help themselves is a sure fire way of eventually getting fired, so there may be some disinterest there. In the long run, however, I think the efficiency gains that companies are looking for and the financial savings that governments desperately need makes a clear case for creating services and providing the information that allows people to help themselves as much as possible. And more informed, motivated customers are better customers, because they actually want to buy what you are offering instead of ‘just looking’, because they aren’t sure of what you are selling. Service design, as a tool pays for itself by simply making things more efficient, aligning customer needs with company motivation, and providing the information background necessary to make right decisions.


Service design is the future. But it was the future already thousands of years ago when someone in China said, “Tell me and I will forget. Show me and I may remember. Involve me and will understand.”